Update 1.0! (new area, new ending cutscene, new containers, QoL etc.)
Ghost Witch: Soulstice Sprint » Devlog
The big update is finally here! Here's the changelog:
- added a proper ending cutscene
- added proper logo
- added a final third area to the level, required to be completed in order to trigger the new ending cutscene
- collecting everything no longer resets the level and instead allows you to keep playing
- renamed difficulty modes (freeroam is now soulful, easy is now haunting, hard is now terrifying)
- added spooky difficulty, which has checkpoints and no timer
- haunting difficulty now allows you to respawn from the start of an area and continue for as long as time allows after dying
- added nightmare difficulty, unlocked after completing a run on any difficulty
- added checkpoints to soulful difficulty
- added sfx/vfx for when you home a collectable in with magic
- added the ability to "walk" faster after spinning, maintaining the speed from whatever stage of spinning you were on before it slowly disappates back to regular "walking" speed
- adjusted title screen
- adjusted lighting
- adjusted level geometry
- adjusted some textures
- added mirror containers that require the player to pass through all nearby mirrors in a certain amount of time in order to shatter them and reward collectables, they also will spin in response to fireball/iceball/spinning/diving and can damage the player when they do this
- added small enemy type crystalent
- fixed incorrect rendering of the snowterror's scarf
- added mimic containers that require the player to use either fireball or iceball on them, spinning or diving them will result in them trying to bite and damage you
- adjusted collectable/container placement
- adjusted ghost witch broom model
- camera now collides with damaging surfaces like lava instead of passing through it
- fixed a bug that could cause the player to be facing the wrong way at the start of the level
- fixed a bug where an npc could not be damaged/frozen more than once
- fixed title screen not being correctly post processed
- fireball will burn out instantly if a new one is shot before it has naturally burnt out or collided
- time before you regain full control has been lowered when taking damage
- taking damage now resets your ability to glide/hop/dive/air spin
- adjusted ice wall breaking vfx
- added some environmental sfx
- increased max falling speed
- increased iceball collider size
- increased fireball collider size
- iceball now breaks cauldrons
- added an unstick feature to falling
- added missing gradient colors on gate cost numbers
- lowered game volume overall
- added pitch randomization to container breaking sounds
- increased the height gain from the bouncy spiderweb in the well
- you no longer loose the ability to home in nearby collectables after taking two hits of damage
- fixed icons on the hud jittering on occasion
- increased the maximum speed you can glide at
- timer now pauses when respawning or changing area
- added death planes in areas where it previously took too long to fall to death
- added offset to idle animations for enemies
- fixed texture LOD stages lerping smoothly on animated textures instead of snapping as intended
- hopping off broom now has a slightly lower minimum and slightly higher maximum height
- talking to NPCs now lowers music volume
Files
Ghost Witch - Soulstice Sprint.zip 37 MB
11 days ago
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Ghost Witch: Soulstice Sprint
Status | Released |
Author | Cyreides |
Genre | Platformer |
Tags | 3D, 3D Platformer, Christmas, Colorful, Halloween, Low-poly, PSX (PlayStation), Retro |
Languages | English |
More posts
- Update 1.01! (Updated final area, more QoL etc.)2 days ago
- Steam Assets!10 days ago
- Upcoming Changes!61 days ago
- Update 0.20! (new skybox, fireball changes, finished music etc.)Jan 10, 2025
- Update 0.10! (difficulty options, freeroam etc.)Dec 26, 2024
- Planned ChangesDec 26, 2024
Comments
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Congratulations, the game is really well done.
amazing update, i finally returned to complete it now