What an incredible project! This was seriously one of the best things I've played in a long time. You guys managed to perfectly capture what made the Spyro games so fun while also introducing new mechanics to make this game stand on it's own. The character design, music, aesthetics, and game play are all top notch. What an amazing job you've all done! I really hope we get to see more from Zera in the future!!
As soon as I start the game, the character starts walking in a circle constantly, and never stops, without any input on my end (I used input checkers to make sure it wasn't coming from my controller or keyboard). And with a controller connected, moving the right stick repeatedly pauses and unpauses the game. I have no idea why that's happening, but it's not playable at all for me, and it's not something that I'm doing wrong.
Well I bet if you asked Activision nicely, they'd JUMP at the chance to license the rights to the Spyro IP to the devs of this game free of charge, no strings attached. Definitely, I'm serious, no cap, real real.
Wouldn't that be a dream come true? In all honesty, you gotta hate big corporations that strike down fans for fangames. Then again, the licensing laws corporations made are at fault for this. Without them Spyro would be able to be used by everyone.
guess what. Actiblizz shut it down because all they care about is money, money, money and more money.
So no It's not probably gonna BE a continuation of the ORIGINAL plan. But honestly, I like that it's more of a spiritual Successor anyway, instead of it being what it was.
I used the joystick, and it worked well, but during the charge, it seems like its either "fully to the left" or "fully to the right". There isn't like "turn slightly to the left" with the joystick. Or it was at least very sensitive.
I also felt like the normal walking animation was a bit weird looking, but the charge and gliding animations were really good.
I really like how fast and smooth the gliding is, and the somersault thing that you can do out of hover adds a lot of fluidity to the movement
Something about the camera felt a little off... maybe it was too zoomed in for me? I tried increasing the FOV, but I would prefer if you could increase the distance.
Thank you so much for sharing your adorable character and even more adorable game with the world, I had so much fun learning to control Zera's shmovement, and I managed to 100% all levels sans Mystic Towers. I hope you overcome your burnout Cyreides, regardless of the future of Zera. All the best!
Really fun game, Reminds me of the good ol' days. Best of luck to the DEV. Hope they're feeling better. No rush take all the time you need, you are clearly passionate about the game that shines through in the quality. But you still have to take care of yourself first. - DG
Just read the new announcement, and not gonna lie, its disappointing. BUT, burn-out is awful. Take the breaks you need, keep the pace you need. I'll be here regardless when its ready.
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no update since 2020, no information since 2022, game is dead
What an incredible project! This was seriously one of the best things I've played in a long time. You guys managed to perfectly capture what made the Spyro games so fun while also introducing new mechanics to make this game stand on it's own. The character design, music, aesthetics, and game play are all top notch. What an amazing job you've all done! I really hope we get to see more from Zera in the future!!
As soon as I start the game, the character starts walking in a circle constantly, and never stops, without any input on my end (I used input checkers to make sure it wasn't coming from my controller or keyboard). And with a controller connected, moving the right stick repeatedly pauses and unpauses the game. I have no idea why that's happening, but it's not playable at all for me, and it's not something that I'm doing wrong.
This is purely based on what controller you have. Unity is known to be a bit of a Bitch when it comes to controller Support.
The Game Works fine on Mouse and Keyboard.
this seems fine, but i would really like to see a continuation of the original plan when it was SPYRO myths awaken
Well I bet if you asked Activision nicely, they'd JUMP at the chance to license the rights to the Spyro IP to the devs of this game free of charge, no strings attached. Definitely, I'm serious, no cap, real real.
Wouldn't that be a dream come true? In all honesty, you gotta hate big corporations that strike down fans for fangames. Then again, the licensing laws corporations made are at fault for this. Without them Spyro would be able to be used by everyone.
guess what. Actiblizz shut it down because all they care about is money, money, money and more money.
So no It's not probably gonna BE a continuation of the ORIGINAL plan. But honestly, I like that it's more of a spiritual Successor anyway, instead of it being what it was.
It's dead, Jim
Cool game! My fav in this month actually)
Hi there! Cool game!
I have some feedback, if you would like it-
I used the joystick, and it worked well, but during the charge, it seems like its either "fully to the left" or "fully to the right". There isn't like "turn slightly to the left" with the joystick. Or it was at least very sensitive.
I also felt like the normal walking animation was a bit weird looking, but the charge and gliding animations were really good.
I really like how fast and smooth the gliding is, and the somersault thing that you can do out of hover adds a lot of fluidity to the movement
Something about the camera felt a little off... maybe it was too zoomed in for me? I tried increasing the FOV, but I would prefer if you could increase the distance.
I had a bunch of fun though, big spyro 1 vibes.
Thank you so much for sharing your adorable character and even more adorable game with the world, I had so much fun learning to control Zera's shmovement, and I managed to 100% all levels sans Mystic Towers. I hope you overcome your burnout Cyreides, regardless of the future of Zera. All the best!
What engine do you use to make it?
Unity 3D
Linux version?
I am dreaming?
Really fun game, Reminds me of the good ol' days. Best of luck to the DEV. Hope they're feeling better. No rush take all the time you need, you are clearly passionate about the game that shines through in the quality. But you still have to take care of yourself first. - DG
Just read the new announcement, and not gonna lie, its disappointing. BUT, burn-out is awful. Take the breaks you need, keep the pace you need. I'll be here regardless when its ready.